Prop vehicle crane: Difference between revisions

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m (Rephrased.)
(Explained about the magnet and added a pic.)
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==Entity Description==
==Entity Description==
[[Image:prop_vehicle_crane.jpg|thumb|right|400px|A ''prop_vehicle_crane'' entity using the typical ''models/Cranes/crane_docks.mdl'' model, with an attached ''models/props_wasteland/cranemagnet01a.mdl'' [[phys_magnet]].]]
A crane. (Driveable model.)
A crane. (Driveable model.)
{{Note|When placing, be sure to read the description of the ''magnetname'' keyvalue.}}


==Keyvalues==
==Keyvalues==
* {{kv basedriveablevehicle}}
* {{kv basedriveablevehicle}}
* '''magnetname'''
* '''magnetname'''
: <target_destination> Magnet entity.
: <target_destination> Magnet entity - The crane model will not show up at all unless a [[phys_magnet]] model is specified in this field. The crane will automatically be connected to this ''phys_magnet'' via a rope/wire.


==Inputs==
==Inputs==
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==See Also==
==See Also==
* [[npc_cranedriver]]
* [[npc_cranedriver]]
* [[phys_magnet]]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 17:27, 14 March 2006

Template:Wrongtitle

Entity Description

A prop_vehicle_crane entity using the typical models/Cranes/crane_docks.mdl model, with an attached models/props_wasteland/cranemagnet01a.mdl phys_magnet.

A crane. (Driveable model.)

Note.pngNote:When placing, be sure to read the description of the magnetname keyvalue.

Keyvalues

<target_destination> Magnet entity - The crane model will not show up at all unless a phys_magnet model is specified in this field. The crane will automatically be connected to this phys_magnet via a rope/wire.

Inputs

Force the player to get into the crane. Only works in singleplayer.

Outputs

See Also