Npc bullsquid (Half-Life 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (minoro)
Line 26: Line 26:
* [[Obsidian Conflict]]
* [[Obsidian Conflict]]
* [[Synergy]]
* [[Synergy]]
* [[Substance]]


== Dedicated CVars ==
== Dedicated CVars ==

Revision as of 16:07, 18 November 2007

Template:Wrongtitle

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Entity description

Although there are no physical bullsquid resources provided in Half-Life 2, the npc_bullsquid entity is fully supported in code.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Missing models

  • models/bullsquid.mdl
  • models/spitball_large.mdl
  • models/spitball_medium.mdl
  • models/spitball_small.mdl

Missing sounds

  • NPC_Bullsquid.Idle
  • NPC_Bullsquid.Pain
  • NPC_Bullsquid.Death
  • NPC_Bullsquid.Attack1
  • NPC_Bullsquid.Growl
  • NPC_Bullsquid.TailWhip
  • GrenadeSpit.Acid
  • GrenadeSpit.Hit

Related games

Dedicated CVars

  • sk_bullsquid_health
<integer> Bullsquid spawn health
  • sk_bullsquid_dmg_bite
<integer> Bullsquid bite damage
  • sk_bullsquid_dmg_whip
<integer> Maximum health an enemy has for bullsquid to attempt a tailwhip.

Keyvalues

Flags

Inputs

Outputs

Template:Otherlang:en Template:Otherlang:en:ru