Npc bullsquid (Half-Life 2): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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* [[Obsidian Conflict]] | * [[Obsidian Conflict]] | ||
* [[Synergy]] | * [[Synergy]] | ||
* [[Substance]] | |||
== Dedicated CVars == | == Dedicated CVars == |
Revision as of 16:07, 18 November 2007
Entity description
Although there are no physical bullsquid resources provided in Half-Life 2, the npc_bullsquid
entity is fully supported in code.

Missing models
- models/bullsquid.mdl
- models/spitball_large.mdl
- models/spitball_medium.mdl
- models/spitball_small.mdl
Missing sounds
- NPC_Bullsquid.Idle
- NPC_Bullsquid.Pain
- NPC_Bullsquid.Death
- NPC_Bullsquid.Attack1
- NPC_Bullsquid.Growl
- NPC_Bullsquid.TailWhip
- GrenadeSpit.Acid
- GrenadeSpit.Hit
Related games
Dedicated CVars
- sk_bullsquid_health
- <integer> Bullsquid spawn health
- sk_bullsquid_dmg_bite
- <integer> Bullsquid bite damage
- sk_bullsquid_dmg_whip
- <integer> Maximum health an enemy has for bullsquid to attempt a tailwhip.