Npc antlion: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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* [[Mapping with Antlions]] | * [[Mapping with Antlions]] | ||
* [[npc_antlionguard]] | * [[npc_antlionguard]] | ||
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{{otherlang:en:ru|Npc_antlion_(ru)}} | |||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 07:27, 18 March 2007
Entity Description
Antlions can burrow, jump, and fly. The player can command up to 4 antlions at a time, provided that the correct env_global variable is set and weapon_bugbait is equipped. Their most common role in level design is that of cannon fodder.

Dedicated Console Variables
- sk_antlion_health (Default: 30)
- <integer> An antlion's spawn health.
- sk_antlion_jump_damage (Default: 5)
- <integer>
- sk_antlion_swipe_damage (Default: 5)
- <integer>
Keyvalues
- startburrowed
- <boolean> If you want your antlion to start under the ground and dig up when you want.
- radius
- <float> Alert Radius - keep in mind that Antlions rely on sound, not sight.
- eludedist
- <integer> Distance until eluded - Only available when Burrow When Eluded is flagged"
- ignorebugbait
- <boolean> Useful for scripted sequences, in which player interference is undesirable.
- Template:Not in fgd skin
- <choices> Antlion's coloration
Literal Value Description0 1 2 3
Flags
- 65536 : Burrow when eluded
- 131072 : Use Ground Checks
Inputs
- Unburrow
- Unburrow from the ground
- Burrow
- Burrow into the ground
- BurrowAway
- Burrow and remove
- FightToPosition <target_destination>
- Fight to position
- StopFightToPosition
- Stop fighting to position
- EnableJump
- Allow non-navigational jumping
- DisableJump
- Disallow non-navigational jumping
- IgnoreBugbait
- Ignore bugbait
- HearBugbait
- Hear bugbait
Outputs
- OnReachedFightGoal
- Fires when the antlion reaches his specified fight-to location