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A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file. | A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file. | ||
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For a more lengthy tutorial on this process, see [[Creating a Material]]. | For a more lengthy tutorial on this process, see [[Creating a Material]]. | ||
== See also == | |||
==See | |||
* [[Shader Types and Parameters]] | * [[Shader Types and Parameters]] | ||
* [[Half-Life 2 Shader Fallbacks]] | * [[Half-Life 2 Shader Fallbacks]] | ||
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* [[Parallax mapping]] | * [[Parallax mapping]] | ||
* [[:Category:Third Party Tools|Third Party Tools]] | * [[:Category:Third Party Tools|Third Party Tools]] | ||
== External links == | == External links == | ||
<!--* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp] --> | |||
* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp | * [http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php Creating materials with transparency in Paint Shop Pro] | ||
http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php | |||
[[Category:Material System]] | [[Category:Material System]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 11:26, 1 October 2007
A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.
For a quick overlook on the entire process of creating a material from scratch, see Material Creation.
For a more lengthy tutorial on this process, see Creating a Material.
See also
- Shader Types and Parameters
- Half-Life 2 Shader Fallbacks
- Normal Maps
- Reflective Materials
- Parallax mapping
- Third Party Tools