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A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file.  | A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file.  | ||
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For a more lengthy tutorial on this process, see [[Creating a Material]].  | For a more lengthy tutorial on this process, see [[Creating a Material]].  | ||
== See also ==  | |||
==See   | |||
* [[Shader Types and Parameters]]  | * [[Shader Types and Parameters]]  | ||
* [[Half-Life 2 Shader Fallbacks]]  | * [[Half-Life 2 Shader Fallbacks]]  | ||
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* [[Parallax mapping]]  | * [[Parallax mapping]]  | ||
* [[:Category:Third Party Tools|Third Party Tools]]  | * [[:Category:Third Party Tools|Third Party Tools]]  | ||
== External links ==  | == External links ==  | ||
<!--* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp] -->  | |||
* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp  | * [http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php Creating materials with transparency in Paint Shop Pro]  | ||
http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php  | |||
[[Category:Material System]]  | [[Category:Material System]]  | ||
[[Category:Glossary]]  | [[Category:Glossary]]  | ||
Revision as of 10:26, 1 October 2007
A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.
For a quick overlook on the entire process of creating a material from scratch, see Material Creation.
For a more lengthy tutorial on this process, see Creating a Material.
See also
- Shader Types and Parameters
 - Half-Life 2 Shader Fallbacks
 - Normal Maps
 - Reflective Materials
 - Parallax mapping
 - Third Party Tools