Team control point master: Difference between revisions

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{{wrongtitle|title=team_control_point_master}}
{{wrongtitle|title=team_control_point_master}}
==Entity Description==
 
== Entity description ==
Control point master. <!-- The one who plays with the puppets -->
Control point master. <!-- The one who plays with the puppets -->


==Availability==
== Availability ==
This point [[entity]] is exclusive to Team Fortress 2.
This point [[entity]] is exclusive to Team Fortress 2.


==Keyvalues==
== Keyvalues ==
* {{kv targetname}}
* {{kv targetname}}
* {{kv enabledisable}}
* {{kv enabledisable}}
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: <material> Material for the BLU Base icon.
: <material> Material for the BLU Base icon.
* '''caplayout'''
* '''caplayout'''
: <string> A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
: <string> A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
* '''cpm_restrict_team_cap_win'''
* '''cpm_restrict_team_cap_win'''
: <choices> Prevent this team from winning by capping all the points. This field is ignored if you're using one or more [[team_control_point_round]] in your map (set this field inside the rounds).
: <choices> Prevent this team from winning by capping all the points. This field is ignored if you're using one or more [[team_control_point_round]] in your map (set this field inside the rounds).
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: <[[boolean]]> Switch the teams when one team has won the map and the game is going to be reset.
: <[[boolean]]> Switch the teams when one team has won the map and the game is going to be reset.
<!--
<!--
==Flags==
== Flags ==
This entity doesn't have any flags.
This entity doesn't have any flags.
-->
-->
==Inputs==
== Inputs ==
* {{i targetname}}
* {{i targetname}}
* {{i enabledisable}}
* {{i enabledisable}}
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: <string> Set the cap layout string.
: <string> Set the cap layout string.


==Outputs==
== Outputs ==
* {{o targetname}}
* {{o targetname}}
* '''OnWonByTeam1'''
* '''OnWonByTeam1'''
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: Sent when BLUE wins the game.
: Sent when BLUE wins the game.


==See Also==
== See also ==
* [[team_control_point]]
* [[team_control_point]]
* [[team_control_point_round]]
* [[team_control_point_round]]


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 04:34, 1 October 2007

Template:Wrongtitle

Entity description

Control point master.

Availability

This point entity is exclusive to Team Fortress 2.

Keyvalues

<material> Material for the RED Base icon.
  • team_base_icon_3
<material> Material for the BLU Base icon.
  • caplayout
<string> A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
  • cpm_restrict_team_cap_win
<choices> Prevent this team from winning by capping all the points. This field is ignored if you're using one or more team_control_point_round in your map (set this field inside the rounds).
Literal Value Description
0 Neither
2 RED
3 BLU
  • switch_teams
<boolean> Switch the teams when one team has won the map and the game is going to be reset.

Inputs

<integer> Set the winner of the round to this team (0 for a stalemate, 2 for RED, 3 for BLU).
  • SetCapLayout
<string> Set the cap layout string.

Outputs

Sent when RED wins the game.
  • OnWonByTeam2
Sent when BLUE wins the game.

See also