Func portal bumper: Difference between revisions

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{{wrongtitle|title=func_portal_bumper}}
{{wrongtitle|title=func_portal_bumper}}
==Entity Description==
==Entity Description==
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it.
[[Image:testbumper0000.jpg|thumb|Not using a portal bumper]][[Image:Portalbumperplacement.JPG|thumb|How to place the bumper in Hammer]][[Image:testbumper0001.jpg|thumb|The result: a portal will be bumped to fit on the concrete]]This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it.


==Availability==
==Availability==

Revision as of 01:44, 23 November 2007

Template:Wrongtitle

Entity Description

Not using a portal bumper
How to place the bumper in Hammer
The result: a portal will be bumped to fit on the concrete

This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it.

Availability

This brush-based entity is exclusive to Portal.

Keyvalues

Flags

  • 1: Start inactive

Inputs

Turn on bumping functionality
  • Deactivate
Turn off bumping functionality
  • Toggle
Toggle bumping functionality

Outputs