I just ran through your map. Great idea, it took me a bit but i'm guessing that once you get through the door opened by the trigger, that's it for now? I couldn't find any bugs but just a couple little things that will make it better:
- Use more textures! The metal walls all used the 4x4 texture. Mix it up some with the 2x2 or even just the big block one. Doing this will make walls more memorable and allows the player to orientate himself accordingly (as coming out of the orange once you get turned around a lot).
- More of the signage overlays would help a bit too. It was incredibly difficult but I could see some people getting stuck quite easily.
Overall pretty good for the first puzzle and let me know on any updates you wish for me to test! --Remmiz 10:59, 23 Nov 2007 (PST)
If you don't mind, what's your SteamID? I'd like you add you as a friend since it seems we answer a lot of each other's questions and could save some Wiki editing by just chating over that. --Remmiz 01:47, 24 Nov 2007 (PST)
Hey whats up Volt, im MrTwoVideoCards from the ThinkingWithPortal.com, so uhh hi!--Gear 23:57, 26 Nov 2007 (PST)
- Odd thing is i have Portal bumpers in my map, can you take a screenshot and show me where you had trouble?--Gear 05:58, 27 Nov 2007 (PST)
Thanks for the heads-up. I was planning on editing the format at the end but you're right about not making so many edit submissions. --Newinfinite 20:30, 4 Dec 2007 (PST)