Talk:Npc metropolice: Difference between revisions
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The "activate baton" input doesn't work for me... --[[User:Darthkillyou|Darthkillyou]] 13:26, 22 Apr 2007 (PDT) | The "activate baton" input doesn't work for me... --[[User:Darthkillyou|Darthkillyou]] 13:26, 22 Apr 2007 (PDT) | ||
:Might be caused by: He's weapon is not Stunstick, Simply Cops might need to be checked, maybe an ai_goal_police is required. Etc. | :Might be caused by: He's weapon is not Stunstick, Simply Cops might need to be checked, maybe an ai_goal_police is required. Etc. | ||
==Alternative Weapons== | |||
Even though this NPC can be set to wield an SMG1, it will just be provided with a pistol it cannot shoot in-game. (Just a small note.) The case might be the same for the shotgun too. (You'd probably want to verify this and make a note in the article.) --[[User:Andreasen|Andreasen]] 14:36, 24 Oct 2007 (PDT) |
Revision as of 14:36, 24 October 2007
I thought about refering to this page if people wanted a more in-depth description of the combine units, because it doesn't leave much to be desired:
http://en.wikipedia.org/wiki/List_of_humanoid_and_synthetic_Combine_in_Half-Life_2
--Andreasen 22:13, 12 Feb 2006 (PST)
Baton
The "activate baton" input doesn't work for me... --Darthkillyou 13:26, 22 Apr 2007 (PDT)
- Might be caused by: He's weapon is not Stunstick, Simply Cops might need to be checked, maybe an ai_goal_police is required. Etc.
Alternative Weapons
Even though this NPC can be set to wield an SMG1, it will just be provided with a pistol it cannot shoot in-game. (Just a small note.) The case might be the same for the shotgun too. (You'd probably want to verify this and make a note in the article.) --Andreasen 14:36, 24 Oct 2007 (PDT)