Room Guide: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Needs moving, cleanup, and, um, an article...)
No edit summary
Line 3: Line 3:
== Room Guide ==
== Room Guide ==


A lot of peopl I know have been using one big room in their maps. While one-roomers are okay for dm_ they are terrible for anything else and all maps ned at least one hidden place to discover. Its very simple to add other rooms. You just add it next to where you want. Then on the top view you shorten the wall in the original room. Then provided that the room you have made is just a hall way you take away the wall that is adjacent to the old wall. Then you should have a hole in the wall that you can go through. For doors you can just add some kind of destructible material to block the hole.
A lot of people I know have been using one big room in their maps. While one-room maps are okay for dm, they are terrible for anything else, and all maps need at least one hidden place to discover. It's very simple to add other rooms. You just add it next to where you want. Then on the top view you shorten the wall in the original room. Then provided that the room you have made is just a hall way you take away the wall that is adjacent to the old wall. Then you should have a hole in the wall that you can go through. For doors you can just add some kind of destructible material to block the hole.

Revision as of 06:31, 30 July 2005

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Room Guide

A lot of people I know have been using one big room in their maps. While one-room maps are okay for dm, they are terrible for anything else, and all maps need at least one hidden place to discover. It's very simple to add other rooms. You just add it next to where you want. Then on the top view you shorten the wall in the original room. Then provided that the room you have made is just a hall way you take away the wall that is adjacent to the old wall. Then you should have a hole in the wall that you can go through. For doors you can just add some kind of destructible material to block the hole.