I get the intention of the author, but indeed, the 'article' is of low standard. Perhaps an article containing general design guidelines and gameplay insights could be made of this, if anyone wants to pull off such a thing?
I'm sure there's a lot of insight to share amongst each other... even though points of view may differ.
This looks like a vague attempt at advice for more realistic, detailed levels. Perhaps we should just convert it to that and get permission to use the Interlopers tutorials on the subject? (blame slashdot for giving me the idea to do that. >_> ) --Charron 15:27, 10 Jul 2005 (PDT)