Npc stalker: Difference between revisions
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Warning:The Half-Life 2 stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (→Dedicated Console Variables: Provided default values.) |
m (Added link to russian article) |
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==Outputs== | ==Outputs== | ||
* {{o basenpc}} | * {{o basenpc}} | ||
{{otherlang:en}} | |||
{{otherlang:en:ru|Npc_stalker_(ru)}} | |||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 09:01, 16 March 2007
Entity Description


Dedicated Console Variables
- sk_stalker_health (Default: 50)
- <integer> A stalker's spawn health.
- sk_stalker_melee_dmg (Default: 5)
- <integer> Melee damage.
Keyvalues
- BeamPower
- <choices>
- 0 : Low
- 1 : Medium
- 2 : High