Room Guide: Difference between revisions
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Cargo Cult (talk | contribs) (Needs moving, cleanup, and, um, an article...) |
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== Room Guide == | == Room Guide == | ||
A lot of peopl I know have been using one big room in their maps. While one-roomers are okay for dm_ they are terrible for anything else and all maps ned at least one hidden place to discover. Its very simple to add other rooms. You just add it next to where you want. Then on the top view you shorten the wall in the original room. Then provided that the room you have made is just a hall way you take away the wall that is adjacent to the old wall. Then you should have a hole in the wall that you can go through. For doors you can just add some kind of destructible material to block the hole. | A lot of peopl I know have been using one big room in their maps. While one-roomers are okay for dm_ they are terrible for anything else and all maps ned at least one hidden place to discover. Its very simple to add other rooms. You just add it next to where you want. Then on the top view you shorten the wall in the original room. Then provided that the room you have made is just a hall way you take away the wall that is adjacent to the old wall. Then you should have a hole in the wall that you can go through. For doors you can just add some kind of destructible material to block the hole. |
Revision as of 14:24, 9 July 2005

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Room Guide
A lot of peopl I know have been using one big room in their maps. While one-roomers are okay for dm_ they are terrible for anything else and all maps ned at least one hidden place to discover. Its very simple to add other rooms. You just add it next to where you want. Then on the top view you shorten the wall in the original room. Then provided that the room you have made is just a hall way you take away the wall that is adjacent to the old wall. Then you should have a hole in the wall that you can go through. For doors you can just add some kind of destructible material to block the hole.