EF PARENT ANIMATES: Difference between revisions
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This effect should be used with [[EF_BONEMERGE]] to make an entity realign to its parent every frame. | This effect should be used with [[EF_BONEMERGE]] to make an entity realign to its parent every frame. | ||
{{effect|512|including EF_BONEMERGE,}} | |||
{{ | |||
[[Category:Constants]] | [[Category:Constants]] |
Revision as of 17:36, 28 September 2006
Template:Wrongtitle EF_PARENT_ANIMATES is defined as 0x200, or 512.
This effect should be used with EF_BONEMERGE to make an entity realign to its parent every frame.
Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( EF_PARENT_ANIMATES )
, RemoveEffects( EF_PARENT_ANIMATES )
, and SetEffects( EF_PARENT_ANIMATES )
. This effect can be obtained with GetEffects() & EF_PARENT_ANIMATES
or IsEffectActive( EF_PARENT_ANIMATES )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in
Garry's Mod .
In a map
To use this effect in a map, including EF_BONEMERGE, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 512
.

You can set the effects
keyvalue during runtime using AddOutput with the input value effects x
(x being any summation of effects flags to enable).

AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.