3D Modeling Programs: Difference between revisions
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*'''[[GMax]]''' - a discontinued free version of 3ds Max currently distributed by [http://www.turbosquid.com/ Turbo Squid]. Both, an <code>.smd</code> exporter and importer exist for GMax. | *'''[[GMax]]''' - a discontinued free version of 3ds Max currently distributed by [http://www.turbosquid.com/ Turbo Squid]. Both, an <code>.smd</code> exporter and importer exist for GMax. | ||
*'''[[Maya]]''' - a high end suite for animation, modeling and rendering. An advanced <code>.smd</code> and <code>.vta</code> exporter exists as well as a limited <code>.smd</code> importer. | *'''[[Maya]]''' - a high end suite for animation, modeling and rendering. An advanced <code>.smd</code> and <code>.vta</code> exporter exists as well as a limited <code>.smd</code> importer. | ||
*'''[[ | *'''[[MilkShape 3D]]''' - a low end, popular and simple to use 3D modeling program. Comes with <code>.smd</code> exporter and importer. | ||
*'''[[Lightwave|LightWave 3D]]''' - an excellent mid range modeling and animation suite. Currently, a LightWave-only exporter supports static props. | *'''[[Lightwave|LightWave 3D]]''' - an excellent mid range modeling and animation suite. Currently, a LightWave-only exporter supports static props. | ||
*'''[[XSI Mod Tool|Softimage|XSI]]''' - an excellent mid to high end modeling, animation and rendering suite, Valve used XSI for most models in Half-life:Source, the XSI Mod Tool exporter can be used with a little modification. | *'''[[XSI Mod Tool|Softimage|XSI]]''' - an excellent mid to high end modeling, animation and rendering suite, Valve used XSI for most models in Half-life:Source, the XSI Mod Tool exporter can be used with a little modification. |
Revision as of 05:27, 3 October 2007
3D modeling software is mostly used for making props and characters, but can also be used for generating textures.
With Half-Life: Source model exporter
- 3ds Max - a high end suite for animation, modeling and rendering. one of the industry's best. Has a large support network and many plugins. Valve used 3Ds MAX for the original half-life (hence the name of studiomdl.exe and .smd) there for exporters exists for all versions from 3 to 9, importers for .smd also exists for most versions as well as a .vta exporter and .vtf importer.
- Blender - a high end free, open-source, suite for animation, modeling and rendering. Exporters for Blender currently only support static prop exporting.
- Cinema 4D - a popular modeling program, especially in TV media. It is a powerful toolbox. It's exporter currently only support static prop exporting.
- FragMOTION - a low end modeling and animation suite, but it has tight integration with the structure of half-life models and supports weighted vertexes. FragMOTION comes with
.smd
importer and importer as well as.vtf
importer. - GMax - a discontinued free version of 3ds Max currently distributed by Turbo Squid. Both, an
.smd
exporter and importer exist for GMax. - Maya - a high end suite for animation, modeling and rendering. An advanced
.smd
and.vta
exporter exists as well as a limited.smd
importer. - MilkShape 3D - a low end, popular and simple to use 3D modeling program. Comes with
.smd
exporter and importer. - LightWave 3D - an excellent mid range modeling and animation suite. Currently, a LightWave-only exporter supports static props.
- Softimage|XSI - an excellent mid to high end modeling, animation and rendering suite, Valve used XSI for most models in Half-life:Source, the XSI Mod Tool exporter can be used with a little modification.
- XSI Mod Tool - a free version of XSI with limited capabilities compared to the full version of XSI. Valve developed the exporter for XSI Mod Tool together Softimage (the creators of XSI), and as a result it has full support for importing and exporting
.smd
and exporting of.vta
.