Prop physics override: Difference between revisions

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(Availability: All four games.)
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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
{{in code|class=class_c_physics_prop.html CPhysicsProp|file=props_8cpp-source.html props.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 14:41, 2 August 2006

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Entity Description

A prop type that will override the properties built into its model, making it work like a prop_physics entity. The health of props can also be overridden by using this entity.

Generally, if a prop_physics in your map has been removed because its model wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.

Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.

Flags

Inputs

Outputs

See Also