Prop physics multiplayer: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=CPhysicsPropMultiplayer|file=dlls/props.cpp}}
{{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}}
 
==Keyvalues==
 
==Flags==
 
==Inputs==
 
==Outputs==


==See Also==
==See Also==

Revision as of 14:41, 2 August 2006

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Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

Availability

Template:In game Template:Game-base Template:In code

See Also

  • prop_physics - The more realistic but resource consuming prop_physics version.
  • sv_turbophysics
  • Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.