Talk:Parallax mapping: Difference between revisions
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:It's not always maps.. Only certain parallax textures are possible. --[[User:Dutchmega|dutchmega]] 02:26, 19 May 2006 (PDT) | :It's not always maps.. Only certain parallax textures are possible. --[[User:Dutchmega|dutchmega]] 02:26, 19 May 2006 (PDT) | ||
::I don't understand what you mean. The correct technical term is "Parallax Maps". "Parallax" is a more general word. See [[Wikipedia:Parallax mapping]] and in particular the PDF at the bottom that links to an academic paper on the subject. --[[User:Giles|Giles]] 03:05, 19 May 2006 (PDT) | ::I don't understand what you mean. The correct technical term is "Parallax Maps". "Parallax" is a more general word. See [[Wikipedia:Parallax mapping]] and in particular the PDF at the bottom that links to an academic paper on the subject. --[[User:Giles|Giles]] 03:05, 19 May 2006 (PDT) | ||
:::Giles is right. Parallax Mapping is the correct term for it - Parallax is the tecnique, if you will. -- [[User:Wraiyth|Wraiyth]] 08:00, 21 Jun 2006 (PDT) |
Revision as of 08:00, 21 June 2006
Anyone know when they will enable it? /me wants to try it :D -- Pon
"WARNING: The parallax mapping feature is currently unavailable in the Source / Half-Life 2 Engine." - Which explains why I wasn't getting anything interesting to happen last night with my newly-created height-field. I was thinking "wow, this is an overrated feature!" ;-) --Cargo Cult 06:09, 22 Jul 2005 (PDT)
I have no idea when, but I hope it's soon. -- trepid_jon
- We need to have this enabled, come'on Valve! --Hipshot 08:11, 17 Feb 2006 (PST)
- It's actually available via the SDK and the advance shader samples. The code exists, its just some parts are commented out and need re-enabling. Any mod based on the SDK could, in theory, add parallax map support just by doing this. --Wunderboy 14:25, 17 Feb 2006 (PST)
Wow this is f***ing great...do you know how to do it? because every person that knows how to do it neglects to relay the way to do it to us!!!—ts2do 15:26, 17 Feb 2006 (PST)
Maybe this helps http://wraiyth.freesuperhost.com/parallaxmapping/ps.htm --gia 14:24, 24 Feb 2006 (PST)
Renaming this page? =
Query: I don't see why this page is better off named Parallax than Parallax Maps? Parallax is too general. As a comparison, "Normal Maps" would always be more descriptive than "Normal", "Bump Maps" would always be more descriptive than "Bump". --Giles 00:38, 19 May 2006 (PDT)
- It's not always maps.. Only certain parallax textures are possible. --dutchmega 02:26, 19 May 2006 (PDT)
- I don't understand what you mean. The correct technical term is "Parallax Maps". "Parallax" is a more general word. See Wikipedia:Parallax mapping and in particular the PDF at the bottom that links to an academic paper on the subject. --Giles 03:05, 19 May 2006 (PDT)
- Giles is right. Parallax Mapping is the correct term for it - Parallax is the tecnique, if you will. -- Wraiyth 08:00, 21 Jun 2006 (PDT)
- I don't understand what you mean. The correct technical term is "Parallax Maps". "Parallax" is a more general word. See Wikipedia:Parallax mapping and in particular the PDF at the bottom that links to an academic paper on the subject. --Giles 03:05, 19 May 2006 (PDT)