Weapon hopwire: Difference between revisions
m (Title incorrect due to technical limitations.) |
m (We have no idea if it's even in EP2 :)) |
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This will provide you with only one hopwire. An additional 5 hopwires can possibly be obtained through typing <code>impulse 101</code> into the console. | This will provide you with only one hopwire. An additional 5 hopwires can possibly be obtained through typing <code>impulse 101</code> into the console. | ||
{{warning|Crashes has been reported after enabling this weapon. Use with caution.}} | {{warning|Crashes has been reported after enabling this weapon. Use with caution.}} |
Revision as of 04:31, 10 September 2006
Entity Description

A recently discovered "black hole" grenade whose explosion will create a black hole vortex strong enough to even destroy striders. Is first thrown and then activated by a second attack press, like a remote mine.
While not in any currently released Valve product, this weapon can be enabled (so far seen in ep1 and smod) by entering the following into the console:
hopwire_vortex 1
give weapon_hopwire
or give npc_grenade_hopwire
This will provide you with only one hopwire. An additional 5 hopwires can possibly be obtained through typing impulse 101
into the console.

Keyvalues
[Todo]
Flags
[Todo]
Outputs
[Todo]
Inputs
[Todo]
Resources
http://www.halflife2.net/forums/showthread.php?t=110926 - Forum thread about the grenade.
http://www.joystiq.com/2006/08/06/the-hl2-episode-1-black-hole-grenade/ - Article with movie.