Entity: Difference between revisions
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A object defined within the Source engine as having characteristics which differentiate it from the world. | A object defined within the Source engine as having characteristics which differentiate it from the world. There are three main types of entities. Brush entities are built from brushes and include things such as triggers, doors, and rain. Model entities are what most people think of as entities, and include static, dynamic, and physics-based props. Logic entities are invisible entities that affect the game, including AI managers, lights, and choreography. | ||
''See Also'' | ''See Also'' | ||
[[List of entities]] | [[List of entities]] |
Revision as of 10:03, 29 June 2005
A object defined within the Source engine as having characteristics which differentiate it from the world. There are three main types of entities. Brush entities are built from brushes and include things such as triggers, doors, and rain. Model entities are what most people think of as entities, and include static, dynamic, and physics-based props. Logic entities are invisible entities that affect the game, including AI managers, lights, and choreography.
See Also