Ai ally manager: Difference between revisions

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*'''OnZeroMedicAllies'''
*'''OnZeroMedicAllies'''
:Fires when there are no more allies
:Fires when there are no more medics left


[[Category:Entities]]
[[Category:Entities]]

Revision as of 01:19, 30 March 2007

Template:Wrongtitle

Entity Description

Half-Life 2 Monitors the number and type of npc_citizen allies and responds accordingly. When this entity receives a Replenish input it will count the number of allies and send outputs based on how many allies are needed to match this entity's keyvalues. Also fires an output when all allies and/or all medics are dead.

  • Outputs can be used for purposes aside from spawning more NPCs, if you're so inclined
  • More than one ai_ally_manager can exist
  • Won't count more than ten (10) allies

Keyvalues

  • maxallies
<integer> Maximum number of allies.
  • maxmedics
<integer> Maximum number of allies that are medics.

Inputs

  • SetMaxAllies <integer>
Set maximum number of allies
  • SetMaxMedics <integer>
Set maximum number of medic allies
  • Replenish
Replenish player allies

Outputs

  • SpawnMedicAlly
Fires to spawn a Medic Ally
  • SpawnAlly0
Fires to spawn Ally 0
  • SpawnAlly1
Fires to spawn Ally 1
  • SpawnAlly2
Fires to spawn Ally 2
  • SpawnAlly3
Fires to spawn Ally 3
  • SpawnAlly4
Fires to spawn Ally 4
  • SpawnAlly5
Fires to spawn Ally 5
  • SpawnAlly6
Fires to spawn Ally 6
  • SpawnAlly7
Fires to spawn Ally 7
  • SpawnAlly8
Fires to spawn Ally 8
  • SpawnAlly9
Fires to spawn Ally 9
  • OnZeroAllies
Fires when there are no more allies
  • OnZeroMedicAllies
Fires when there are no more medics left