Npc combine s: Difference between revisions
		
		
		
		
		
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 Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2.
Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2.
 Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
		
	
| m (→Flags) | m (ep1 add) | ||
| Line 56: | Line 56: | ||
| | models/combine_super_soldier.mdl || Elite Soldier | | models/combine_super_soldier.mdl || Elite Soldier | ||
| |} | |} | ||
| * '''{{ep1 add|tacticalvariant}}''' | |||
| : {{boolean}} If set, soldier will pressure the enemy (Keep advancing). | |||
| ==Flags== | ==Flags== | ||
| Line 63: | Line 66: | ||
| * 65536 : Start LookOff | * 65536 : Start LookOff | ||
| :Used when only what combine to react to what the spotlight sees | :Used when only what combine to react to what the spotlight sees | ||
| * {{ep1 add|131072 : Don't drop grenades}} | |||
| * {{ep1 add|262144 : Don't drop ar2 alt fire (elite only)}} | |||
| ==Inputs== | ==Inputs== | ||
Revision as of 21:19, 5 August 2006
Entity Description
This entity is a Combine soldier. It comes in several variants: Regular, Nova Prospekt, and Elite.
 Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2.
Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2. Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.Dedicated Console Variables
- sk_combine_s_health
- <integer> A Combine soldier's spawn health
- sk_combine_s_kick
- <integer> Melee damage
Keyvalues
- waitingtorappel
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
- additionalequipment
- <choices> Weapons
- Literal Value - Description - weapon_ar2 - AR2" - weapon_shotgun - Shotgun - weapon_smg1 - SMG1 - weapon_stunstick - Stun Stick - 0 - Nothing 
- NumGrenades
- <integer> Number of Grenades
- Use 999999 for unlimited
- model
- <studio/choices>
- Literal Value - Description - models/combine_soldier.mdl - Regular Soldier - models/combine_soldier_prisonguard.mdl - Nova Prospekt Soldier - models/combine_super_soldier.mdl - Elite Soldier 
- <boolean> If set, soldier will pressure the enemy (Keep advancing).
Flags
- 65536 : Start LookOff
- Used when only what combine to react to what the spotlight sees
Inputs
- BeginRappel
- LookOn
- Look normally
- LookOff
- Don't look for myself, use other squad member's eyes
- StartPatrolling
- Patrol whenever I'm idle or alert.
- StopPatrolling
- Stop patrolling when I'm idle or alert.
- ThrowGrenadeAtTarget <target_destination>
- Throw a grenade at the specified target.
Outputs
- OnRappelTouchdown
- Fires when done rappeling

