Npc antlion: Difference between revisions

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m (→‎Keyvalues: fixed datatype)
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{{npcnote}}
{{npcnote}}
==Dedicated Console Variables==
==Dedicated Console Variables==
* '''sk_antlion_health'''
* '''sk_antlion_health''' (Default: 30)
: <integer> An antlion's spawn health
: <integer> An antlion's spawn health.
* '''sk_antlion_swipe_damage'''
* '''sk_antlion_jump_damage''' (Default: 5)
: <integer>
: <integer>
* '''sk_antlion_jump_damage'''
* '''sk_antlion_swipe_damage''' (Default: 5)
: <integer>
: <integer>
==Keyvalues==
==Keyvalues==
* {{kv basenpc}}
* {{kv basenpc}}

Revision as of 03:39, 2 October 2006

Template:Wrongtitle

Entity Description

Antlion - click to enlarge.

Antlions can burrow, jump, and fly. The player can command up to 4 antlions at a time, provided that the correct env_global variable is set and weapon_bugbait is equipped. Their most common role in level design is that of cannon fodder.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_antlion_health (Default: 30)
<integer> An antlion's spawn health.
  • sk_antlion_jump_damage (Default: 5)
<integer>
  • sk_antlion_swipe_damage (Default: 5)
<integer>

Keyvalues

  • startburrowed
<boolean> If you want your antlion to start under the ground and dig up when you want.
  • radius
<float> Alert Radius - keep in mind that Antlions rely on sound, not sight.
  • eludedist
<integer> Distance until eluded - Only available when Burrow When Eluded is flagged"
  • ignorebugbait
<boolean> Useful for scripted sequences, in which player interference is undesirable.
<choices> Antlion's coloration
Literal Value
Description
0
Antlion-skin1.jpg
1
Antlion-skin2.jpg
2
Antlion-skin3.jpg
3
Antlion-skin4.jpg

Flags

  • 65536 : Burrow when eluded
  • 131072 : Use Ground Checks

Inputs

  • Unburrow
Unburrow from the ground
  • Burrow
Burrow into the ground
  • BurrowAway
Burrow and remove
  • FightToPosition <target_destination>
Fight to position
  • StopFightToPosition
Stop fighting to position
  • EnableJump
Allow non-navigational jumping
  • DisableJump
Disallow non-navigational jumping
  • IgnoreBugbait
Ignore bugbait
  • HearBugbait
Hear bugbait

Outputs

  • OnReachedFightGoal
Fires when the antlion reaches his specified fight-to location

See Also