Talk:Entity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 11: Line 11:


:I'm pretty sure brush entities are treated the same as any other entity. --[[User:Daedalus|Daedalus]] 08:50, 20 Feb 2007 (PST)
:I'm pretty sure brush entities are treated the same as any other entity. --[[User:Daedalus|Daedalus]] 08:50, 20 Feb 2007 (PST)
::World brushes are kept speratley, when you do an entity only compile it jsut dumps the entity data leaving the world data intact and places the new entities. So if you made changes to world brushes they wouldn't show up. --[[User:Angry Beaver|Angry Beaver]] 11:12, 20 Feb 2007 (PST)

Revision as of 12:12, 20 February 2007

Would it be useful to put up class hierarchies for entities?—ts2do 18:31, 22 May 2006 (PDT)

Please, i understand the engine quite well but i get lost when it comes to what code applies to what. Thats the main thing holding me back from actually doing a Mod. If you can point out things like the entity classes and hierachies i think it would help a lot. Angry Beaver 21:31, 22 May 2006 (PDT)

There should be a template created for a link...I think hierarchies should have their own pages as well as consistant naming, maybe pages should be named like CBaseFlex...the actual class—ts2do 21:40, 22 May 2006 (PDT)

Any class requests?—ts2do 17:24, 27 May 2006 (PDT)

Funcs and entity-only compiles

If I compile my map with entities only, what will happen to my brush entities? Will their settings change? What about their positions? --TomEdwards 02:49, 20 Feb 2007 (PST)

I'm pretty sure brush entities are treated the same as any other entity. --Daedalus 08:50, 20 Feb 2007 (PST)
World brushes are kept speratley, when you do an entity only compile it jsut dumps the entity data leaving the world data intact and places the new entities. So if you made changes to world brushes they wouldn't show up. --Angry Beaver 11:12, 20 Feb 2007 (PST)