Func recharge: Difference between revisions
Jump to navigation
Jump to search
(Inserted the dedicated console variables.) |
m (→Dedicated Console Variables: stuff) |
||
Line 10: | Line 10: | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_suitcharger''' (Default: 75) | * '''sk_suitcharger''' (Default: 75) | ||
: < | : <integer> | ||
* '''sk_suitcharger_citadel''' (Default: 500) | * '''sk_suitcharger_citadel''' (Default: 500) | ||
: < | : <integer> | ||
* '''sk_suitcharger_citadel_maxarmor''' (Default: 200) | * '''sk_suitcharger_citadel_maxarmor''' (Default: 200) | ||
: < | : <integer> | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 10:20, 2 October 2006
Entity Description
Battery recharger.
Availability
Template:In game Template:Game Template:In code
Dedicated Console Variables
- sk_suitcharger (Default: 75)
- <integer>
- sk_suitcharger_citadel (Default: 500)
- <integer>
- sk_suitcharger_citadel_maxarmor (Default: 200)
- <integer>
Keyvalues
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
- This sets the remaining charge in the charger to whatever value you specify
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. Template:Plact