Func clip vphysics: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
A brush entity that's considered solid to vphysics. | A brush entity that's considered solid to [[VPhysics|vphysics]]. | ||
==Availability== | ==Availability== |
Revision as of 07:31, 15 October 2006
Entity Description
A brush entity that's considered solid to vphysics.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.