Func clip vphysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(dox)
m (Linked to vphysics.)
Line 2: Line 2:


==Entity Description==
==Entity Description==
A brush entity that's considered solid to vphysics.  
A brush entity that's considered solid to [[VPhysics|vphysics]].


==Availability==
==Availability==

Revision as of 07:31, 15 October 2006

Template:Wrongtitle

Entity Description

A brush entity that's considered solid to vphysics.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs