Weapon shotgun: Difference between revisions

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(→‎Entity Description: Specified gauge and corrected myself.)
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[[Image:hammershotgun.jpg|frame|right|Shotgun]]
[[Image:hammershotgun.jpg|frame|right|Shotgun]]


The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the [[item_box_buckshot]] entity. The shotgun also follows all physics rules as if it were a [[prop_physics]].
This entity places a 12 gauge shotgun in a map. When picked up, the player is given 12 shells and the shotgun if they do not already possess one.
 
Additional shells (up to 36 in total) can be picked up. A box of shotgun shells can be placed in a map with the [[item_box_buckshot]] entity.
 
The shotgun also follows all physics rules as if it were a [[prop_physics]].


{{basicweapon}}
{{basicweapon}}

Revision as of 20:32, 20 March 2006

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Entity Description

Shotgun

This entity places a 12 gauge shotgun in a map. When picked up, the player is given 12 shells and the shotgun if they do not already possess one.

Additional shells (up to 36 in total) can be picked up. A box of shotgun shells can be placed in a map with the item_box_buckshot entity.

The shotgun also follows all physics rules as if it were a prop_physics.

Template:Basicweapon