Crate: Difference between revisions
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A basic crate is just a [[prop_physics]] with ''World Model'' set to a crate model. For multiplayer mapping, use [[prop_physics_multiplayer]] to reduce server strain. Crates, by default, are destroyable and movable but do not contain items. | |||
A basic crate is just a [[prop_physics]] with World Model set to a crate model. For multiplayer mapping, use [[prop_physics_multiplayer]] to reduce server strain. Crates, by default, are destroyable and movable but do not contain items. | |||
Normal crate models in HL2/HL2DM: | Normal crate models in HL2/HL2DM: |
Revision as of 04:45, 6 February 2007
A basic crate is just a prop_physics with World Model set to a crate model. For multiplayer mapping, use prop_physics_multiplayer to reduce server strain. Crates, by default, are destroyable and movable but do not contain items.
Normal crate models in HL2/HL2DM:
props_junk/wood_crate001a.mdl
: The basic cubic crate. Two skins.props_junk/wood_crate001a_damaged.mdl
: Beat-up version of the previous. Two skins.props_junk/wood_crate001a_damagedmax.mdl
: Even more beat-up version of the previous. Two skins.props_lab/dogobject_wood_crate001a_damagedmax.mdl
: Same as previous but with health=1.props_junk/wood_crate002a.mdl
: Double-wide version of the basic crate. Two skins.
The easiest way to make a crate unbreakable is to set its "Min Damage To Hurt" property to a very large number.
To make a goody crate (aka ammo crate—the kind where you find health kits, ammo, etc), use an item_item_crate. You can choose what you want the kit to contain using the "Item Type" property in Hammer.
For infinite-ammo bins, use item_ammo_crate. Note that not all ammo types work. See the entity's article for details.
Todo: immovable,respawning