Talk:Npc stalker: Difference between revisions
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:The stalker model in Ep1 is different from the one used in HL2 (notable changes: it has a higher polygon count because it's used closer to the camera, more animations, and some shader changes that make it shinier), and is under the <code>episodic</code> game path (so will only appear if that is in your <code>gameinfo.txt</code>). The old model still exists and is still used in vanilla HL2 & derived mods. --[[User:Giles|Giles]] 08:04, 19 Oct 2006 (PDT) | :The stalker model in Ep1 is different from the one used in HL2 (notable changes: it has a higher polygon count because it's used closer to the camera, more animations, and some shader changes that make it shinier), and is under the <code>episodic</code> game path (so will only appear if that is in your <code>gameinfo.txt</code>). The old model still exists and is still used in vanilla HL2 & derived mods. --[[User:Giles|Giles]] 08:04, 19 Oct 2006 (PDT) | ||
::In other words: The article picture could need an update (because that's the low poly model, judging by the date of the picture). --[[User:Andreasen|Andreasen]] 10:51, 19 Oct 2006 (PDT) |
Revision as of 10:51, 19 October 2006
I am curious: Episode One featured what looked like working stalkers. They attacked and could be killed, the player saw already dead stalker ragdolls, and disintegrated some using Combine energy balls, but never really got the opportunity to turn the stalker into a ragdoll. Ts2do made some edits to this article, first claiming that the code had been fixed in Episode One, but later removed half of those claims, leaving only a vague "the Half-Life 2 stalker" mention. ...so: Has the Stalker ragdoll been fixed with Episode One or hasn't it? Also, has it already been fixed (through updates) in regular Half-Life 2? --Andreasen 06:42, 19 Oct 2006 (PDT)
- They've definitely got working ragdolls in Episode One - and can be used as conventional enemies. Sort of. They don't bleed when shot, and are naturally non-violent - they'll only attack the player if they see the player kill one of their kind. Which suggests they might still possess a fragment of their former humanity... —Cargo Cult (info, talk) 07:08, 19 Oct 2006 (PDT)
- The stalker model in Ep1 is different from the one used in HL2 (notable changes: it has a higher polygon count because it's used closer to the camera, more animations, and some shader changes that make it shinier), and is under the
episodic
game path (so will only appear if that is in yourgameinfo.txt
). The old model still exists and is still used in vanilla HL2 & derived mods. --Giles 08:04, 19 Oct 2006 (PDT)
- In other words: The article picture could need an update (because that's the low poly model, judging by the date of the picture). --Andreasen 10:51, 19 Oct 2006 (PDT)