Bot quota: Difference between revisions
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Bug:
Decreasing the
ProjectHSI (talk | contribs) (change bot_quota bug position) |
ProjectHSI (talk | contribs) (bug location change again and spelling change) |
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<code>bot_quota</code> is also available in {{ddd|4}}. | <code>bot_quota</code> is also available in {{ddd|4}}. | ||
{{bug|{{cs2}} Decreasing the <code>bot_quota</code> will cause the [[SourceTV]] bot to be kicked from the game, stopping any recordings or broadcasts.|tested=cs2}} | |||
== Syntax == | == Syntax == | ||
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If <code>bot_quota_mode</code> exists, it allows to interpret <code>bot_quota</code> differently to achieve more complex effects. | If <code>bot_quota_mode</code> exists, it allows to interpret <code>bot_quota</code> differently to achieve more complex effects. | ||
The allowed values for <code>bot_quota_mode</code> are in the following table. The expression <code>bot_quota</code> means its value. | |||
The allowed values for <code>bot_quota_mode</code> are in the following table. | |||
{| class="standard-table" | {| class="standard-table" | ||
Latest revision as of 17:39, 11 December 2025
bot_quota and bot_quota_mode are console variables available in
Counter-Strike: Source,
Counter-Strike: Global Offensive, and
Counter-Strike 2.
tf_bot_quota and tf_bot_quota_mode are the corresponding commands in
Team Fortress 2.
bot_quota is also available in
Dino D-Day.
bot_quota will cause the SourceTV bot to be kicked from the game, stopping any recordings or broadcasts. (tested in: cs2)Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota is simply the number of bots that are added automatically on the server.
If bot_quota_mode exists, it allows to interpret bot_quota differently to achieve more complex effects.
The allowed values for bot_quota_mode are in the following table. The expression bot_quota means its value.
| bot_quota_mode | Effects |
|---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota.
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added.
|
match
|
The number of bots on the server equals the number of human players times bot_quota.
|
competitive (only in |
The number of inactive bots on each team with no human players equals bot_quota. It has the same side effect as bot_stop 1, although being independent from this ConVar.
|