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: '''Buy:''' [http://www.noesisinteractive.com/index.php?x=products Noesis Interactive] | : '''Buy:''' [http://www.noesisinteractive.com/index.php?x=products Noesis Interactive] | ||
:'''Buy:''' [http://store.valvesoftware.com/productpages/video/product_Noesis02.html Valve Store] | :'''Buy:''' [http://store.valvesoftware.com/productpages/video/product_Noesis02.html Valve Store] | ||
==Mod Development per Half Life 2== | ==Mod Development per Half Life 2== | ||
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:'''Buy:''' [http://www.lulu.com/content/459963 lulu.com] | :'''Buy:''' [http://www.lulu.com/content/459963 lulu.com] | ||
==The Hows and Whys Of Level Design== | |||
[[Image:How of level design.jpg|thumb|220px|Front cover]] | |||
: '''Author:''' [http://www.lulu.com/Hourences Sjoerd De Jong] | |||
: '''Language:''' English | |||
: '''Pages:''' 152 pages | |||
: '''Abstract:''' This book covers both the visual and artistic side as well as the gameplay aspect of level design. Don’t expect any technical how-to tutorials in this book, this book is about the "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What’s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use? The book is well illustrated and offers many examples with pictures, nearly 120 to be exact. The book is intended to be universal. | |||
:'''Buy:''' [http://www.lulu.com/content/490673 Printed Edition] | |||
:'''Buy:''' [http://www.lulu.com/content/490673 E-book Download] | |||
[[Category:Theory]] | [[Category:Theory]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 11:34, 13 January 2007
Mapping and Modding Half-Life 2 Complete
- Author: Tim Holt
- Paperback: 456 pages
- Publisher: Paraglyph Press; 1 edition (release date est. Feb 1, 2007)
- Language: English
- ISBN: 1933097132
- Abstract: Modding is the new craze that has taken the gaming world by storm. And Half-Life 2 provides the premier game engine that modders all around the world are using to enhance the highly popular Half-Life game and create exciting new custom game features. As many modders like to say, "The possibilities are endless." This unique book shows all Half-Life 2 fans everything they need to know to work with the powerful game engine and customize their own games using clever mapping, modding, and modeling techniques. With Mapping and Modding Half-Life 2 Complete, game fans will get a chance to progressively expand their skills at mapping and modding. This is a one-of-a-kind book, jam-packed with insider tips and techniques by a leading Half-Life 2 modding expert.
- Buy: Amazon
- Links: Author's Blog
Half-Life 2 Hacks
- Author: Mark Holt Walker
- Paperback: 304 pages
- Publisher: O'Reilly; 1 edition (March 1, 2006)
- Language: English
- ISBN: 0596101309
- Abstract: The bestselling Half-Life computer game has won more than 50 game-of-the-year awards from publications around the world. Valve's latest release, Half-Life 2, has been tabbed "the greatest PC game ever" by the gaming press. With its gripping single-player campaign, immersive story, and breathtaking visuals, it's no wonder that millions of gamers have already snatched it up.
- But if you're just playing the game start to finish, you haven't seen the half of Half-Life 2. Half-Life 2 Hacks is the must-have strategy guide for gamers who are adventurous enough to explore all the modifications, tweaks, Easter eggs, and conversions that can make the game even more intense and challenging.
- Half-Life 2 is wildly popular with "modders" who push the game to its outer limits by constructing new levels, developing software that prevents cheating in multiplayer games, and building entirely new mods (whole new games, in essence) based on the Half-Life 2 engine. Author Mark Walker, a veteran electronic entertainment industry journalist and syndicated "GameGuy" columnist knows what a phenomenal game Half-Life 2 is--and how much more phenomenal you can make it with the right tricks, tweaks, and hacks.
- Walker's Half-Life 2 Hacks opens up Half-Life 2's anomalies, cheats, and Easter Eggs and covers all the essential hacking and modding tips and tools you need to master and modify the greatest PC game ever. Along with cool tactics and strategy ploys, the book provides a collection of weapon, level, and vehicle hacks and explains things like how to beat the beasts and bosses that block your path.
- Half-Life 2 Hacks even shows you how to get started on designing your own Half-Life 2 levels, textures, models, and downloadable maps as well as playing mods from others. There's no better guide to the countless ways you can enjoy the unbelievably intense and realistic Half-Life 2.
- Buy: Amazon
Mod Your World (DVD Series)
- Producers: Noesis Interactive
- Languages: English, Spanish
- Abstract: Noesis Interactive works to expand knowledge and creativity among Video Gamers around the world. Designed by gamers, for gamers, our MOD Your World DVD series will put you on the fast track to designing, building and integrating 3D characters, props and maps into your favorite games – beginning with Half Life 2.
- Working with industry leaders like Valve and Softimage, Noesis Interactive dissects and streamlines the entire process into easy-to-understand lessons. No matter what your current skill level, we’ll have you Modding in no time.
DVD 1: 3D Content Creation with SOFTIMAGE|XSI
- Abstract: Focuses on teaching how to "Build Your Character". Learn the nuts and bolts of texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. The DVD covers the basics of SOFTIMAGE|XSI software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the shortcuts and tips you need to know to get to the goal – integrating your own characters, props and maps into video games.
- Buy: Noesis Interactive
- Buy: Valve Store
DVD 2: Character Design & Integration with Half-Life 2
- Abstract: Focuses on creating and implementing your own characters within Half-Life 2 Deathmatch. Using custom templates, you'll begin by quickly transforming ordinary facial photos to Deathmatch in no time. Then you’ll learn how to use the extensive character creation tools in SOFTIMAGE|XSI. Demystify rigging, weighting and enveloping and learn how to prepare your models to be exported to various game engines. Finally, learn how to test, perfect, and export your 3D characters from SOFTIMAGE|XSI into Half-Life 2 Deathmatch.
- Buy: Noesis Interactive
- Buy: Valve Store
Mod Development per Half Life 2
- Author: Borrelli Ciro
- Language: Italian
- Pages: 330 pages
- Abstract: In this book many aspects are exposed related to the realization of a Half Life 2 Mod Development, particularly way the realization of maps, of models 3D, the application of the textures and the realization of new.
- Buy: lulu.com
The Hows and Whys Of Level Design
- Author: Sjoerd De Jong
- Language: English
- Pages: 152 pages
- Abstract: This book covers both the visual and artistic side as well as the gameplay aspect of level design. Don’t expect any technical how-to tutorials in this book, this book is about the "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What’s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use? The book is well illustrated and offers many examples with pictures, nearly 120 to be exact. The book is intended to be universal.
- Buy: Printed Edition
- Buy: E-book Download