Func pushable (Source): Difference between revisions
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Note:(only in 
) This entity can be pushed with
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Buoyancy KV which is in GoldSrc doesn't seem to be present here.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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{{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hls|4}}. | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hls|4}}. | ||
{{note|This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime. | {{note|{{only|{{hls}}{{hldms}}}} This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime.}} | ||
{{Brush rendering note}} | {{Brush rendering note}} | ||
Revision as of 01:20, 8 December 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable |
func_pushable is a brush entity available in all
Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life: Source.
+use and this entity can't be rotated at runtime.Keyvalues / Inputs / Outputs are same as func_breakable.Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
Flags
- Is breakable : [128]