UTIL VecToYaw(): Difference between revisions
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Is an utility function used to determine a Yaw value from a [[Vector]]. It is defined in ''..\game\shared\util_shared.cpp'' | Is an utility function used to determine a Yaw value from a [[Vector]]. It is defined in ''..\game\shared\util_shared.cpp'' | ||
It does an ''atan2( y, x )'' on the components of the [[Vector]] passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ). | It does an ''atan2( y, x )'' on the components of the [[Vector]] passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ). | ||
==Declaration== | ==Declaration== | ||
Revision as of 06:22, 28 November 2025
Is an utility function used to determine a Yaw value from a Vector. It is defined in ..\game\shared\util_shared.cpp
It does an atan2( y, x ) on the components of the Vector passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ).
Declaration
Declared in ..\game\shared\util_shared.h
//-----------------------------------------------------------------------------
// Pitch + yaw
//-----------------------------------------------------------------------------
float UTIL_VecToYaw (const Vector &vec);