Weapon rifle m60 spawn: Difference between revisions
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{{WeaponSpawnL4D | {{WeaponSpawnL4D | ||
| weapon = rifle_m60 | | weapon = rifle_m60 | ||
| fancy_name = M60 | | fancy_name = M60 machine gun | ||
| class = CWeaponRifle_M60Spawn | | class = CWeaponRifle_M60Spawn | ||
| l4d2only = 1 | | l4d2only = 1 | ||
| description_add = It came with the DLC campaign "The Passing" from 22 April 2010. | |||
| description_add = It came with the DLC campaign | |||
| seealso_add = | | seealso_add = | ||
* {{ent|weapon_grenade_launcher_spawn}} | * {{ent|weapon_grenade_launcher_spawn}} | ||
* {{ent|weapon_chainsaw_spawn}} | * {{ent|weapon_chainsaw_spawn}} | ||
}} | }} | ||
Latest revision as of 09:07, 25 November 2025
| CWeaponRifle_M60Spawn |
weapon_rifle_m60_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for M60 machine gun. It came with the DLC campaign "The Passing" from 22 April 2010.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Absorb any dropped weapon type : [4]
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]