Weapon spawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(l4d2 icon)
(Various improvements)
Line 1: Line 1:
{{LanguageBar}}
{{LanguageBar}}
[[File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}|300px|thumb|{{:File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}}}]]
[[File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}|thumb|300px|{{ File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}} }}]]
 
{{CD|CWeaponSpawnConfigurable}}
{{CD|CWeaponSpawnConfigurable}}
{{this is a|model entity|name=weapon_spawn|game=Left 4 Dead 2}} It is a configurable spawner for any non-melee weapon.
{{This is a|model entity|name=weapon_spawn|game=Left 4 Dead 2}} It is a configurable spawner for any non-melee weapon.


== Keyvalues ==
== Keyvalues ==
{{KV|Selection|intn=weapon_selection|choices|Spawn the selected weapon or weapon category}}
{{KV Targetname}}
{{KV WeaponSpawn|l4d2only=1}}
{{KV|Selection|intn=weapon_selection|string choices|Spawn the selected weapon or weapon category:}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description
Line 18: Line 19:
| <code>weapon_pistol_magnum</code> || Magnum Pistol
| <code>weapon_pistol_magnum</code> || Magnum Pistol
|-
|-
| <code>any_primary</code> || Any Primary Weapon
| <code>any_primary</code> || Any Primary Weapon (default)
|-
|-
| <code>tier1_any</code> || Any tier 1 primary
| <code>tier1_any</code> || Any tier 1 primary
Line 66: Line 67:
| <code>weapon_sniper_scout</code> || Sniper Scout
| <code>weapon_sniper_scout</code> || Sniper Scout
|}
|}
{{KV|Spawn instantly without director|intn=spawn_without_director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}}
{{KV|Spawn instantly without director|intn=spawn_without_director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon.}}
{{KV|No CS Weapons|intn=no_cs_weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}}
{{KV|No CS Weapons|intn=no_cs_weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}}
{{KV WeaponSpawn|modelwarning=1}}


== Flags ==
== Flags ==
{{fl|16|Constrain to spawn position (don't drop to the ground)}}
{{Fl|1|Enable Physics}}
{{Fl WeaponSpawn}}
{{Fl|2|Must Exist}}
{{Fl|4|Absorb any dropped weapon type}}
{{Fl|8|Infinite items (overrides count)}}
{{Fl|16|Constrain to spawn position (don't drop to the ground)}}


== See Also ==
== See Also ==
* {{ent|weapon_item_spawn}}{{l4d2}}
* {{ent|weapon_item_spawn}}

Revision as of 10:32, 7 November 2025

English (en)中文 (zh)Translate (Translate)
models/w_models/weapons/w_sniper_scout.mdl
C++ Class hierarchy
CWeaponSpawnConfigurable
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.
Selection (weapon_selection) <string choices>
Spawn the selected weapon or weapon category:
Value Description
any Any primary or secondary weapon
any_pistol Any Pistol
weapon_pistol Pistol
weapon_pistol_magnum Magnum Pistol
any_primary Any Primary Weapon (default)
tier1_any Any tier 1 primary
tier2_any Any tier 2 primary
any_smg Any tier 1 SMG
any_rifle Any tier 2 Rifle
any_sniper_rifle Any tier 2 Sniper Rifle
any_shotgun Any Shotgun
tier1_shotgun Any tier 1 Shotgun
tier2_shotgun Any tier 2 Shotgun
weapon_smg SMG
weapon_smg_silenced Silenced SMG
weapon_pumpshotgun Pump Shotgun
weapon_shotgun_chrome Chrome Shotgun
weapon_autoshotgun Auto Shotgun
weapon_shotgun_spas SPAS Shotgun
weapon_rifle M4 Rifle
weapon_rifle_desert Desert Rifle
weapon_rifle_ak47 AK47
weapon_hunting_rifle Hunting Rifle
weapon_sniper_military Sniper Military
weapon_smg_mp5 MP5
weapon_rifle_sg552 SG552
weapon_sniper_awp Sniper AWP
weapon_sniper_scout Sniper Scout
Spawn instantly without director (spawn_without_director) <boolean>
Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon.
No CS Weapons (no_cs_weapons) <boolean>
When selecting 'any' weapon, set this to true if you do not want CS weapons.

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4]
Infinite items (overrides count) : [8]
Constrain to spawn position (don't drop to the ground) : [16]

See Also