Weapon scavenge item spawn: Difference between revisions
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{{Preserved entity|all}} | {{Preserved entity|all}} | ||
{{CD|CWeaponScavengeItemSpawn}} | {{CD|CWeaponScavengeItemSpawn}} | ||
{{This is a|model entity|name=weapon_scavenge_item_spawn|game=Left 4 Dead 2}} It is a spawn for a "scavenge item". It is a variant of the | {{This is a|model entity|name=weapon_scavenge_item_spawn|game=Left 4 Dead 2}} It is a spawn for a "scavenge item". It is a variant of the {{ent|weapon_gascan_spawn}} that is specially designed for the scavenge game mode. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Initial Glow State | {{KV Targetname}} | ||
:* 0 : OFF | {{KV WeaponSpawnSingle|l4d2only=1}} | ||
:* 3 : ON | {{KV|Initial Glow State|intn=glowstate|choices| | ||
:* 0: OFF | |||
:* 3: ON (default)}} | |||
== | == Outputs == | ||
{{ | {{O|OnItemPickedUp|activator = caller = NULL|caller=hide|Fired when this spawner's scavenge item is picked up by a player.}} | ||
== Inputs == | == Inputs == | ||
| Line 18: | Line 19: | ||
{{I|TurnGlowsOff|All current and future spawned items should not glow.}} | {{I|TurnGlowsOff|All current and future spawned items should not glow.}} | ||
== | == Flags == | ||
{{ | {{Fl|1|Enable Physics}} | ||
{{Fl|2|Must Exist}} | |||
{{Fl|8|Infinite items (overrides count)}} | |||
Revision as of 08:16, 7 November 2025
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CWeaponScavengeItemSpawn |
weapon_scavenge_item_spawn is a model entity available in
Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Initial Glow State (glowstate) <choices>
-
- 0: OFF
- 3: ON (default)
Outputs
- OnItemPickedUp
- !activator = caller = NULL
Fired when this spawner's scavenge item is picked up by a player.
Inputs
- SpawnItem
- Spawn an instance of a scavenge mode item.
- TurnGlowsOn
- All current and future spawned items should glow.
- TurnGlowsOff
- All current and future spawned items should not glow.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]