Master Blasters: Difference between revisions
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==Background== | ==Background== | ||
This mod's development team includes Grayson "Big D" Deitering as the mod's coder and Mark "Fallows" Fallows as the mod's map maker. | This mod's development team includes Grayson "Big D" Deitering as the mod's coder and Mark "Fallows" Fallows as the mod's map maker. Craig Deitering has assisted with the mod's publication. It has an expected release of late February 2007. | ||
==External links== | ==External links== |
Revision as of 12:14, 9 January 2007
Overview
Using the fast-action rocket launcher enjoyment Id Software's Quake coupled with the game play style of Nintendo's Super Smash Bros., this mod certainly puts a twist to original Half-life 2 Deathmatch. Players start out with a limited number of lives and blast opponents off the platforms with a variety of weapons. The object of the game is to knock off all your opponents in the round without being knocked off yourself! Whatever team or player survives the longest wins and the round is restarted.
The only way to "kill" an opponent is to force them off the map's platforms; however, the less life an opponent has the farther out they will fly when they get hit by the weapons. In order for player's to fly back to the map's platforms, they are equipped with a very useful jet pack with limited but gradually restoring energy.
Game Types
Last Man Standing :: This game type is every man for himself, creating a Free-for-All style that creates a frantic, chaos-driven experience for each player. The player, who survives the longest with their given lives, wins.
Team Play Deathmatch :: This game type uses the same rules as Last Man Standing but players are organized into two teams, the Masters and the Blasters. The team, who survives the longest with their given lives, wins.
Timed Game :: The round ends only when the timer runs out of time, making the player with the most lives the winner.
Weapons
Rocket Launcher :: The good ole' fashioned RPG is back! Player's are equipped with the beauty initially and are given an unlimited amount of ammo. Great splash damage but rockets are relatively slow in comparison with instant shot weapons.
Sniper Rifle :: Player's are able to make a more direct hit with this weapon, forcing opponents off the platform. This weapons is random pickup so ammo is extremely limit, but it's great for keeping opponents off the platform after they are using their jet packs to fly back.
Mini Nuke :: Player's are able to deal plenty of splash damage with this little device, forcing many players to use their jet packs during games. This weapons is random pickup so ammo is extremely limited and somewhat difficult to aim, but useful for dealing lots of damage to lots of players.
Power Ups
Health Pack :: This nifty little power up restores 50 hit points to the player, preventing them from being knocked as far away from the map's platforms when hit by a weapon.
Energy Pack :: This power up restores the jet pack energy of a player, which can be extremely useful for flying back to the map's platform after a hit by a weapon.
Quad Damage :: This power up temporarily gives the player the ability to do double the damage of their weapons to opponents.
Background
This mod's development team includes Grayson "Big D" Deitering as the mod's coder and Mark "Fallows" Fallows as the mod's map maker. Craig Deitering has assisted with the mod's publication. It has an expected release of late February 2007.