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Env particlelight: Difference between revisions

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{{KV Targetname}}
{{KV Targetname}}
{{KV|Color|intn=Color|color255|Color emitted by this light.}}
{{KV|Color|intn=Color|color255|Color emitted by this light.}}
{{KV|Intensity|intn=Intensity|integer|How strong the light is.}}
{{KV|Intensity|intn=Intensity|float|How strong the light is.}}
{{KV|Directional|intn=Directional|bool|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
{{KV|Directional|intn=Directional|bool|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
:*0: No
:*0: No
:*1: Yes}}
:*1: Yes}}
{{KV|Particle System Entity|intn=PSName|string|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}}
{{KV|Particle System Entity|intn=PSName|target_destination|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}}


[[Category:Lighting]]
[[Category:Lighting]]

Latest revision as of 11:39, 2 November 2025

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C++ Class hierarchy
CParticleLight
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
C++ particle_light.cpp

env_particlelight is a point entity available in all Source Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Color (Color) <color255>
Color emitted by this light.
Intensity (Intensity) <float>
How strong the light is.
Directional (Directional) <boolean>
If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
  • 0: No
  • 1: Yes
Particle System Entity (PSName) <targetname>
Set this to the name of the env_smokestack that you want this light to affect.