Env particlelight: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{KV|Color|intn=Color|color255|Color emitted by this light.}} | {{KV|Color|intn=Color|color255|Color emitted by this light.}} | ||
{{KV|Intensity|intn=Intensity|integer|How strong the light is.}} | {{KV|Intensity|intn=Intensity|integer|How strong the light is.}} | ||
{{KV|Directional|intn=Directional| | {{KV|Directional|intn=Directional|bool|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light. | ||
:*0: No | :*0: No | ||
:*1: Yes}} | :*1: Yes}} | ||
Revision as of 11:38, 2 November 2025
| CParticleLight |
env_particlelight is a point entity available in all
Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Color (Color) <color255>
- Color emitted by this light.
- Intensity (Intensity) <integer>
- How strong the light is.
- Directional (Directional) <boolean>
- If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0: No
- 1: Yes
- Particle System Entity (PSName) <string>
- Set this to the name of the
env_smokestackthat you want this light to affect.