Template:Fl BaseHL1NPC: Difference between revisions
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GamerDude27 (talk | contribs) m (Use the proper link for "monster_scientist" and "monster_barney") |
SirYodaJedi (talk | contribs) No edit summary |
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{{fl|256|Pre-disaster|Only for use with {{ent|monster_scientist_(GoldSrc)|alt=monster_scientist}} and {{ent|monster_barney_(GoldSrc)|alt=monster_barney}}. Has no effect on aliens.}} | {{fl|256|Pre-disaster|Only for use with {{ent|monster_scientist_(GoldSrc)|alt=monster_scientist}} and {{ent|monster_barney_(GoldSrc)|alt=monster_barney}}. Has no effect on aliens.}} | ||
{{fl|512|Fade corpse}} | {{fl|512|Fade corpse}} | ||
{{ | {{hl1 Appearflags|never in deathmatch=1}}</onlyinclude>[[Category:Flag Templates|BaseHL1NPC]] | ||
Latest revision as of 11:31, 29 October 2025
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.