Func button (GoldSrc): Difference between revisions
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{{LanguageBar|Func button (GoldSource Engine)}} | {{LanguageBar|Func button (GoldSource Engine)}} | ||
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{{ | {{CD|CBaseButton|file1=buttons.cpp|goldsrc=1}} | ||
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{{this is a|brush entity|name=func_button|engine=GoldSrc}} The button can be used to trigger an event when it is touched or used. When the button is touched or used, it will move in the direction set by its angle, for a length equal to its own length. Following is a list of its important properties. | {{this is a|brush entity|name=func_button|engine=GoldSrc}} The button can be used to trigger an event when it is touched or used. When the button is touched or used, it will move in the direction set by its angle, for a length equal to its own length. Following is a list of its important properties. | ||
Latest revision as of 17:00, 24 October 2025
| CBaseButton |
func_button is a brush entity available in all
GoldSrc games. The button can be used to trigger an event when it is touched or used. When the button is touched or used, it will move in the direction set by its angle, for a length equal to its own length. Following is a list of its important properties.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Speed (speed) <integer>
- Speed of the button to move from its non-activated to its activated state.
- Lip (lip) <float>
- Health (shootable if > 0) (health) <integer>
- Targetted object (target) <targetname>
- Targeted object.
- Target path (netname) <targetname>
- Target Path.
- Delay before reset (wait) <integer>
- Delay before reset (-1 stay).
- Delay before trigger (delay) <string>
- Delay before trigger.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Flags
- Don't move : [1]
- If this is enabled, the button will instantly go from inactive to activated when it is touched or used without moving.
- Toggle : [32]
- If this flag is enabled, the button will pause in its active and inactive position, waiting to be touched or used again. Each time it is activated, it will activate its events.
- Sparks : [64]
- If this is enabled, the button will randomly emit sparks when it is in its inactive position.
- Touch Activates : [256]
- If this is enabled, it will be possible to activate the button simply by touching it rather than using the "use" key on it.