Stairs(Portal 2): Difference between revisions
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m (i forgot about compositioning out of singular panel models to make unusual stairs formation) |
Le Glaconus (talk | contribs) (this really needs to be rewritten) |
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{{source topicon}} {{p2 topicon}} | |||
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There is a model called {{path|props_ingame/arm_8panel|icon=file|mdl}} with an attachment named {{code|preset=1|panel_attach_0X}} (where X goes from 1 to 4), you need to attach {{ent|func_brush}} entities to these attachments, you also better use {{ent|func_door}} because panels have no collision and to make walking better like in regular stairs (you also need an area below it). | |||
You also | You can also make a composition out of singular panel models to make unusual stair formations. | ||
Please make it into a viable page( | {{todo|This is garbage. Please make it into a viable page (mention the {{path|instances/p2_editor/stair|vmf}} instance).}} | ||
[[Category:Portal 2 Level Design]] | |||
[[Category:Portal 2 Tutorials]] |
Latest revision as of 12:17, 6 September 2025


There is a model called props_ingame/arm_8panel.mdl
with an attachment named panel_attach_0X (where X goes from 1 to 4), you need to attach func_brush entities to these attachments, you also better use func_door because panels have no collision and to make walking better like in regular stairs (you also need an area below it).
You can also make a composition out of singular panel models to make unusual stair formations.
Todo: This is garbage. Please make it into a viable page (mention the 

instances/p2_editor/stair.vmf
instance).