Prop floor cube button: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | {{KV|SuppressAnimSounds|intn=SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | ||
{{KV|Accepts Balls|boolean|If this button gets activated by the spherical cubes? Should always be False.}} | {{KV|Accepts Balls|intn=AcceptsBall|boolean|If this button gets activated by the spherical cubes? Should always be False.}} | ||
==Inputs== | ==Inputs== |
Latest revision as of 15:25, 1 September 2025


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Model of a prop_floor_cube_button.
prop_floor_cube_button
is a model entity available in Portal 2. It is a floor button that is activated by a prop_weighted_cube.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Accepts Balls (AcceptsBall) <boolean>
- If this button gets activated by the spherical cubes? Should always be False.
Inputs
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnPressed
- Called when the button has been pressed.
- OnUnPressed
- Called when the button has been unpressed.