User:PavelCheloveckov: Difference between revisions
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* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] | * [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] | ||
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] | * [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] | ||
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== Gallery == | |||
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests. | |||
<gallery mode="packed" widths="250"> | |||
File:HL2 Boxart.jpg|The classic Half-Life 2 box art is a major inspiration | |||
File:Hammer_Editor_logo.png|Hammer Editor logo representing my level design work | |||
File:Source_Engine_Logo.png|Logo of the Source engine, the heart of my projects | |||
</gallery> | |||
* [https://github.com/PavelCheloveckov GitHub Profile] | * [https://github.com/PavelCheloveckov GitHub Profile] | ||
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile] | * [https://steamcommunity.com/id/PavelCheloveckov Steam Profile] |
Revision as of 08:46, 17 August 2025
About Pavel | Projects | Skills | Tools | Timeline | Quote | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Project | Description |
---|---|
Freeman's Journey | Single-player mod for Half-Life 2
Custom UI using VGUI Unique narrative and gameplay design |
Portal: Lost Episode | Alternative storyline
Custom architecture and level puzzles Stylized visual effects and shaders |
LumberCraft | Factorio-inspired Pygame sandbox
Map, resource management, crafting Powered by a custom engine |
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov
External Links
Gallery
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.
- HL2 Boxart.jpg
The classic Half-Life 2 box art is a major inspiration
- Hammer Editor logo.png
Hammer Editor logo representing my level design work
- Source Engine Logo.png
Logo of the Source engine, the heart of my projects