Lights.rad: Difference between revisions

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{{file|lights|rad}} is a [[RAD file]] which is always automatically read by the lighting compilers.


* For an incomplete list of vanilla lights.rad files, see [[:Category:RAD|Category:RAD]].
{{file|lights|rad}} is a [[RAD file]] which is always automatically read by the lighting compilers. This is used to create texlights. In this file is a texture then an RGB value followed by a brightness value.  
* For documentation on how to create and use a lights.rad file, see [[RAD file]].
 
{{note|Default lights.rad files are normally included with {{src|4.1}} games, but not {{gldsrc|4.1}} games.<br>Some games, such as {{hl2dm|4.1}} and {{src13mp|4.1|nt=0}}, relied upon base {{hl2|3.1|addtext='s}} lights.rad, and no longer have a default lights.rad as of the [[SteamPipe]] update, as their new standalone {{path|hl2}} folder does not contain a lights.rad. Additionally, games like Half-Life 2 contains lights.rad inside an [[VPK_(file_format)|VPK file]] (like {{Code|hl2_pak_dir.vpk}}).}}


* For creation and use of <code>lights.rad</code> file, see the [[RAD file]] page.
* For a list of {{src|4.1}} games' <code>lights.rad</code> file, see the [[:Category:Source RAD files]] page.
* For a list of {{goldsrc|4.1}} games' <code>lights.rad</code> file, see the [[:Category:GoldSrc RAD files]] page.


[[Category:RAD]]
[[Category:RAD]]

Latest revision as of 12:57, 6 August 2025

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🖿lights.rad is a RAD file which is always automatically read by the lighting compilers. This is used to create texlights. In this file is a texture then an RGB value followed by a brightness value.