Lights.rad: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| No edit summary |  (rewrote it to compact and concise it) | ||
| Line 1: | Line 1: | ||
| {{disambig}} | {{disambig}} | ||
| {{file|lights|rad}} is a [[RAD file]] which is always automatically read by the lighting compilers. This is used to create texlights. In this file is a texture then an RGB value followed by a brightness value.   | |||
| {{ | |||
| * For creation and use of <code>lights.rad</code> file, see the [[RAD file]] page. | |||
| * For a list of {{src|4.1}} games' <code>lights.rad</code> file, see the [[:Category:Source RAD files]] page. | |||
| * For a list of {{goldsrc|4.1}} games' <code>lights.rad</code> file, see the [[:Category:GoldSrc RAD files]] page. | |||
| [[Category:RAD]] | [[Category:RAD]] | ||
Latest revision as of 12:57, 6 August 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.

lights.rad is a RAD file which is always automatically read by the lighting compilers. This is used to create texlights. In this file is a texture then an RGB value followed by a brightness value. 
- For creation and use of lights.radfile, see the RAD file page.
- For a list of  Source games' Source games'lights.radfile, see the Category:Source RAD files page.
- For a list of  GoldSrc games' GoldSrc games'lights.radfile, see the Category:GoldSrc RAD files page.
