$skipboneinbbox: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  ($skipboneinbbox) | No edit summary | ||
| Line 1: | Line 1: | ||
| If no [[$hbox]]'s are declared and they're being auto-generated, the location of each bone is normally included along with the vertices when trying to calculate the sizes.  Setting this flag disables that. | {{This is a|name=$skipboneinbbox|QC command}} If no [[$hbox]]'s are declared and they're being auto-generated, the location of each bone is normally included along with the vertices when trying to calculate the sizes.  Setting this flag disables that. | ||
| == Syntax == | == Syntax == | ||
| Line 5: | Line 5: | ||
|   $skipboneinbbox |   $skipboneinbbox | ||
| __NOTOC__ | |||
Latest revision as of 17:51, 3 August 2025
$skipboneinbbox  is a   QC command  available in all  Source games. If no $hbox's are declared and they're being auto-generated, the location of each bone is normally included along with the vertices when trying to calculate the sizes.  Setting this flag disables that.
 Source games. If no $hbox's are declared and they're being auto-generated, the location of each bone is normally included along with the vertices when trying to calculate the sizes.  Setting this flag disables that.
Syntax
$skipboneinbbox
