User:PavelCheloveckov: Difference between revisions
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== Projects == | == Projects == | ||
<div style="display: flex; flex-direction: column; gap: 16px; max-width: 1000px; margin: auto; font-family: Segoe UI, Tahoma, sans-serif;"> | |||
<!-- Freeman's Journey --> | |||
<div style="background: #202020; border-left: 6px solid #f7921e; padding: 16px; border-radius: 4px; color: #e0d6c5;"> | |||
<div style="font-size: 20px; font-weight: bold; color: #f7921e;">Freeman's Journey</div> | |||
<div style="margin-top: 6px;"> | |||
A single-player mod for <b>Half-Life 2</b>. | |||
Features a custom UI built with <b>VGUI</b>, and a completely original narrative, designed to immerse the player in a unique and stylized story-driven environment. | |||
</div> | |||
</div> | |||
<!-- Portal: Lost Episode --> | |||
<div style="background: #202020; border-left: 6px solid #f7921e; padding: 16px; border-radius: 4px; color: #e0d6c5;"> | |||
<div style="font-size: 20px; font-weight: bold; color: #f7921e;">Portal: Lost Episode</div> | |||
<div style="margin-top: 6px;"> | |||
A reimagined story set in the Portal universe. | |||
Includes custom level architecture, environmental puzzles, and experimental shaders reminiscent of Aperture Science’s early prototypes. | |||
</div> | |||
</div> | |||
<!-- LumberCraft --> | |||
<div style="background: #202020; border-left: 6px solid #f7921e; padding: 16px; border-radius: 4px; color: #e0d6c5;"> | |||
<div style="font-size: 20px; font-weight: bold; color: #f7921e;">LumberCraft</div> | |||
<div style="margin-top: 6px;"> | |||
A Factorio-inspired sandbox game written in <b>Pygame</b>. | |||
Features include tile-based maps, resource gathering, and crafting—all powered by a hand-crafted modular engine. | |||
</div> | |||
</div> | |||
</div> | |||
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Revision as of 10:51, 28 July 2025
About Pavel | Projects | Skills | Tools | Timeline | Quote | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Freeman's Journey
A single-player mod for Half-Life 2. Features a custom UI built with VGUI, and a completely original narrative, designed to immerse the player in a unique and stylized story-driven environment.
Portal: Lost Episode
A reimagined story set in the Portal universe. Includes custom level architecture, environmental puzzles, and experimental shaders reminiscent of Aperture Science’s early prototypes.
LumberCraft
A Factorio-inspired sandbox game written in Pygame. Features include tile-based maps, resource gathering, and crafting—all powered by a hand-crafted modular engine.
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov