User:PavelCheloveckov: Difference between revisions

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| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#about|About Pavel]]</span>
| style="padding:8px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#projects|Projects]]</span>
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| style="padding:8px;" | [[#tools|<span style="color:#f7921e;">Tools</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#timeline|Timeline]]</span>
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== About Pavel ==
== About Pavel ==
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Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes.
Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes.


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== Projects ==
== Projects ==
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* Menu and interface architecture
* Menu and interface architecture


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* Pygame · PyCharm · Paint.NET · Audacity
* Pygame · PyCharm · Paint.NET · Audacity


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* '''2024–2025:''' Mod and game development; founded '''KLG Studio'''
* '''2024–2025:''' Mod and game development; founded '''KLG Studio'''


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== Quote ==
== Quote ==
“User interfaces are more than menus – they are the invisible bond between game and player.” — '''PavelCheloveckov'''
“User interfaces are more than menus – they are the invisible bond between game and player.” — '''PavelCheloveckov'''


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== External Links ==
== External Links ==

Revision as of 08:05, 28 July 2025

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PavelCheloveckov
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About Pavel Projects Skills Tools Timeline Quote External Links

About Pavel

PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source Source engine. Founder of KLG Studio, a team dedicated to original mods and prototypes.

Projects

 Freeman's Journey  
 * Single-player mod for Half-Life 2  
 * New custom UI (VGUI)  
 * Unique story, interface, and gameplay mechanics
 Portal: Lost Episode  
 * Alternate storyline  
 * Custom level architecture  
 * Visual experiments and shaders
 LumberCraft  
 * Factorio-like Pygame project  
 * Resource management, map, UI  
 * Custom engine logic

Skills

  • Level design with Hammer
  • UI creation with VGUI
  • Python and Pygame programming
  • Font embedding (OTF/TTF)
  • Ambient sound design
  • Entity scripting via I/O system
  • Menu and interface architecture

Tools

Timeline

  • 2021: First contact with Source engine and games
  • 2022: Started Python programming
  • 2023: Began level design with Hammer
  • 2024–2025: Mod and game development; founded KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links