This article's documentation is for anything that uses the Source engine. Click here for more information.

$opaque: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Making use of the "this is a" template for the first line here + cleanup)
No edit summary
Line 9: Line 9:
== See also ==
== See also ==
* [[$mostlyopaque]] - Similar command for models that have translucent materials, which renders in two passes.
* [[$mostlyopaque]] - Similar command for models that have translucent materials, which renders in two passes.
[[Category:QC Commands|opaque]]

Revision as of 21:54, 18 July 2025

English (en)Translate (Translate)

$opaque is a QC command available in all Source Source games. It causes the model to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.

Syntax

$opaque

See also

  • $mostlyopaque - Similar command for models that have translucent materials, which renders in two passes.