Info bigmomma (GoldSrc): Difference between revisions
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{{HL1 topicon}}{{LanguageBar|{{PAGENAME}}}}{{this is a|point entity|game=Half-Life|name=info_bigmomma}} It is a custom navigation node designed for {{ent|monster_bigmomma}}'s movement. | |||
== Keyvalues == | == Keyvalues == |
Latest revision as of 17:25, 18 July 2025


info_bigmomma
is a point entity available in Half-Life. It is a custom navigation node designed for monster_bigmomma's movement.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Next node (target) <targetname>
- The next node (if any).
- Radius (radius) <float>
- The radius of where the Gonarch can seek this node to go to it.
- Wait after approach (reachdelay) <float>
- How much time to wait for after approaching this nodes (in seconds).
- Kill target (killtarget) <targetname>
- The entity to remove on reaching this node.
- Fire on approach (reachtarget) <targetname>
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach (reachsequence) <targetname>
- The scripted_sequence to play on approaching this node.
- Health on approach (health) <float>
- How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach (presequence) <targetname>
- The scripted_sequence to play before approaching this node.
Flags
- Run to node : [1]
- Wait indefinitely : [2]
See also
- info_node - node used for regular navigation
- monster_bigmomma