Game zone player: Difference between revisions
		
		
		
		
		
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Tip:This entity fires per client, making it useful for multiplayer maps which wants to globally fire per client outputs to each individual player all on the same tick.
		
	
CHILLMODEA (talk | contribs) m (Fix partial rewrite by bot)  | 
				CHILLMODEA (talk | contribs)  m (Fix partial rewrite of partial rewrite (i messed up a lil))  | 
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{  | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{LanguageBar}}{{CD2|CGamePlayerZone|file1=maprules.cpp}}  | ||
{{this is a|brush entity|name=game_zone_player}} It is used to count the number of players, dead or alive, within the volume of the brush.    | {{this is a|brush entity|name=game_zone_player}} It is used to count the number of players, dead or alive, within the volume of the brush.    | ||
{{tip|This entity fires per client, making it useful for multiplayer maps which wants to globally fire per client outputs to each individual player all on the same tick.}}  | {{tip|This entity fires per client, making it useful for multiplayer maps which wants to globally fire per client outputs to each individual player all on the same tick.}}  | ||
Latest revision as of 15:15, 18 July 2025
CGamePlayerZone defined in maprules.cpp
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game_zone_player  is a   brush entity  available in all 
 Source games. It is used to count the number of players, dead or alive, within the volume of the brush. 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- CountPlayersInZone
 - Count the number of players in the zone, and fire the corresponding outputs.
 
Outputs
- OnPlayerInZone <void>
 - Fired whenever a count finds a player inside the zone. (!activator is the player.)
 
- OnPlayerOutZone <void>
 - Fired whenever a count finds a player outside the zone. (!activator is the player.)
 
- PlayersInCount <integer>
 - Fired after a count, and contains the number of players found inside the zone.
 
- PlayersOutCount <integer>
 - Fired after a count, and contains the number of players found outside the zone.